RDi Team Blog

4 Posts tagged with the rse tag
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SQL Tools and RDi

Posted by yantzi Jun 15, 2009

We get a lot of questions about SQL tools and Rational Developer for i (RDi). While we didn't ship the Eclipse Data Tools Platform (SQL tooling) in RDi 7.1 or 7.5, they can be added in after the fact. This is one of the great advantages of an extensible, integrated development environment like Eclipse (which RDi is built on top of). Dmitry Baev, one of the RDi developers, has a new article published in IBM Systems Magazine on Using the Eclipse Data Tools Platform and SQL Tools with RDi.

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Business Value of RDi

Posted by yantzi Mar 9, 2009

javajoe2000 asked a good question on the RPG discussion form: Why RDi 7.5?. I've written up a document with my opinions on why I think IBM i development shops should switch from SEU / PDM to RDi here: Why RDi 7.5

Please post discussion comments under Joe's original posting.

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RDi Elevator Pitch

Posted by yantzi Jan 30, 2009

I'm getting ready for an RDi customer demo for Monday and my co-presenter asked what are the main points I normally cover for RDi. Since I typed up the email, I figured I'd post it here as well. So here is my RDi elevator pitch (provided it's the CN Tower elevator):

  • Modern Eclipse / Rational SDP tools for the IBM i RPG and COBOL developers.
    • SEU / DPM tools are old and don't have even the basic features that developer on other platforms take for granted.
    • Things as simple as the ability to undo and redo changes.
    • Things as advanced as the ability to generate a visual overview of the structure of an application.
    • RDi can do the things green screen tools can do and more.
  • Improved productivity
    • RDi tools are tightly integrated to improve productivity.
      • On the green screen developers have to open SEU to edit, then close and run the compile command. After the compile completes, developer has to open the compiler spool file and look for the error messages. Find the error message and note the line number. Then re-open the member and position to the line number corresponding to the error.
      • In RDi, you open the member in the editor, launch compiles directly from the editor without closing. When the compile finishes, the errors are automatically downloaded and displayed in the Error List view. Double clicking on an error automatically positions the editor to the corresponding line.
      • Open multiple members at the same time, split screen editing of different members, or the same member.
      • Language specific help is integrated with editor (F1 help and content assist)
      • Run remote searches, and results are automatically displayed in the search results view, double click to open editor and position to search result line.
      • Easily attach the integrated i debugger to any job using service entry points (batch, interactive, stored procedures, programs called from the Web)
      • Tools to help developers better understand their large, monolithic source members
        • Color tokenizing lets developers quickly see what are comments, keywords, fields
        • Outline view provides high level overview of source, file records and fields, and makes navigating the source a lot easier.
        • Filtering, searching, and visualizing block nesting are just a few of the editor features
        • Application Diagram can generate a visual representation of the structure of the application. This includes a call graph for CL, COBOL, and RPG source and a binding diagram for ILE programs and service programs. Using split screen editing you can see a visual representation while editing the source!
      • Screen Designer provides visual layout and editing for display files screens
  • Designed to make the transition easier
    • RDi was designed to make the transition from SEU / PDM easy
    • Filtering is similar to WRKLIBPDM, WRKOBJPDM, WRKMBRPDM
    • Editor supports prefix commands, source prompting, format line
    • Object table view provides PDM like view for those not comfortable with the tree view
  • First step in moving forward
    • Adopting RDi for RPG and COBOL development is the first step in enterprise modernization.
    • Allows developers to learn the new tool while doing the same tasks they normally do.
    • Then they can branch into other areas of enterprise modernization tasks like Web development, Web services, Java or EGL development.
    • As well as new tools like Rational Team Concert for i for change management

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Random thoughts from WMCPA

Posted by yantzi Nov 19, 2008

Last Friday I was presenting at the Wisconsin user group (WMCPA) on various RDi related topics. It was their all day fall conference and it went really well IMHO. Here are a few random thoughts from the day.

There is a mental shift moving from the green screen "single task" based tools to the "multi-task" based RSE environment. I'm not just talking about the learning curve of learning a new tool, it's more about the mental shift of really understanding how the new tool works.

That's a bit abstract, so let me try to make it more concrete with an example. Recently I've gotten the following question from 3 different people: "Can I run a CL command while editing in the RSE?" The assumption seems to be that, while the editor is open, you can't do anything else. This is what I'm referring to as the single task mode (yes, I know SEU allows you to run a CL command, but that takes over the editor while you are doing it). Another example: while you are debugging on the green screen you can't also be editing code unless you open multiple emulator sessions.

In the RSE you can do most things at the same time. You can run CL commands and work with your objects and members while editing, you can edit multiple members at the same time, you can be debugging one or more programs in the debug perspective and then switch to the RSE to do some other things, then switch back and continue debugging. You can use the RSE in a single-task mode, but over time you make the mental shift and really start leveraging this power. This is not something that can be taught, it just comes with time and experience.

Second observation: always find out the true problem before giving an answer. There are many ways to do things in the RSE, you just need to find the way that best solves your problem. I've written about this before, specifically about using spool files to find compile errors and cross reference information vs. using the Error List and Outline view.

I came across another case of this while running the open lab. A woman in the class was trying to get F1 help for an RPG built in function, but when you press F1 on a BIF it takes you to the help for the opcode (a possible defect?) So I embarked on showing her how she could find the help page that lists the BIFs and bookmark it so she could always jump back to it quickly. She seem okay with this, but not overly thrilled.

A few minutes later she mentioned that she only needed the help because she can never remember what parameters some of the BIFs require and the order they are expected. Ahhhh! What she really needed was the content assist for the BIF which shows you the parameters and a small help blurb. When you select the BIF from the content assist list it even puts up a hover box showing the parameters until you have them all entered in. This got the excited response I was hoping for.

My last observation is more of a comment. Jim Buck, who is the president of the user group, is also a teacher at Gateway Technical College which has an IT - Programmer/Analyst programthat teaches System i and RPG programming. Very cool!

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