EGL and i

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Given how easy it was to create an RPG-only service, I've decided to kill two birds with one stone with V2R1. I'm going to create my first persistent widget, and I'm going to do it without any Java code (and thus, without the requirement for a web application server). I'll eventually return to this code and rewrite it using traditional host-side EGL for the service, but this first non-Java version will be an interesting exercise.

The concept of a "persistent widget" is going to be crucial to this project. The term means a widget that persists between accesses and can be accessed by multiple sessions. In its simplest form, a persistent widget is simply a widget backed by a database. In my first go-round I think I'll create a "Poll" widget. A poll will have a unique name, and for children it will have choices, each of which has an attribute of choice text and number of votes.

The EGL record for this will be wonderfully simple, and unless I'm mistaken the RPG program will be very simple as well. I think that by my next blog entry I ought to be able to create an RPG program that not only returns a Poll object, but also allows update. That should then make it almost trivial to create a user interface that allows anyone to vote in the poll.

What do you think? My idea is that we ought to be able to create a whole library of self-contained persistent widgets which can then be used to build applications. What other widgets do you think might make sense?



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